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Global Volumetric Video Market 2022-2026: Market is Poised to Grow by $3.05 Billion –

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DUBLIN–()–The “Global Volumetric Video Market 2022-2026” report has been added to’s offering.

The volumetric video market is poised to grow by $3.05 bn during 2022-2026, decelerating at a CAGR of 26.48%.

The market is driven by the rising demand for enhanced match-viewing experience, rising demand for AR in retail and e-commerce sectors, and rising investments in AR/VR ecosystem.

This study identifies the rising demand for 360-degree video content in the entertainment sector as one of the prime reasons driving the volumetric video market growth during the next few years. Also, growing applications of volumetric video for progressive medical imaging and image-guided surgery and the proliferation of content delivery devices driving demand for 3D content will lead to sizable demand in the market.

The report on the volumetric video market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors. The report offers an up-to-date analysis of the current global market scenario, the latest trends and drivers, and the overall market environment. The volumetric video market analysis includes the type segment and geographic landscape.

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading volumetric video market vendor. Also, the volumetric video market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Key Topics Covered:

1 Executive Summary

1.1 Market overview

2 Market Landscape

2.1 Market ecosystem

3 Market Sizing

3.1 Market definition

3.2 Market segment analysis

3.3 Market size 2021

3.4 Market outlook: Forecast for 2021-2026

4 Five Forces Analysis

4.1 Five forces summary

4.2 Bargaining power of buyers

4.3 Bargaining power of suppliers

4.4 Threat of new entrants

4.5 Threat of substitutes

4.6 Threat of rivalry

4.7 Market condition

5 Market Segmentation by Type

5.1 Market segments

5.2 Comparison by Type

5.3 Hardware – Market size and forecast 2021-2026

5.4 Software – Market size and forecast 2021-2026

5.5 Services – Market size and forecast 2021-2026

5.6 Market opportunity by Type

6 Customer Landscape

6.1 Customer landscape overview

7 Geographic Landscape

7.1 Geographic segmentation

7.2 Geographic comparison

7.3 North America – Market size and forecast 2021-2026

7.4 Europe – Market size and forecast 2021-2026

7.5 APAC – Market size and forecast 2021-2026

7.6 South America – Market size and forecast 2021-2026

7.7 Middle East and Africa – Market size and forecast 2021-2026

7.8 US – Market size and forecast 2021-2026

7.9 UK – Market size and forecast 2021-2026

7.10 India – Market size and forecast 2021-2026

7.11 Canada – Market size and forecast 2021-2026

7.12 Italy – Market size and forecast 2021-2026

7.13 Market opportunity By Geographical Landscape

8 Drivers, Challenges, and Trends

8.1 Market drivers

8.2 Market challenges

8.3 Impact of drivers and challenges

8.4 Market trends

9 Vendor Landscape

9.1 Overview

9.2 Vendor landscape

9.3 Landscape disruption

9.4 Industry risks

10 Vendor Analysis

10.1 Vendors covered

10.2 Market positioning of vendors

  • 8i
  • Arcturus Studios Holdings Inc.
  • Canon Inc.
  • EF London Ltd.
  • Evercoast
  • Hammerhead Interactive Ltd.
  • HoloCap AS
  • Imverse SA
  • Magic Leap Inc.
  • Mantis Vision Ltd.
  • Microsoft Corp.
  • Sony Group Corp.
  • StoryFile Inc.
  • Tetavi Ltd.
  • Volograms Ltd.
  • Volucap GmbH

For more information about this report visit

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